Hello everyone, ASEC Zero here with another semi-regular update. Sit back, relax, and read about the intricacies of reconciliation, (or lack thereof). I had a lot of goals with the crew, and as time goes on, we are meeting more and more of them. We are becoming more active, and are participating on a scale in line with most crews. ASEC have had run-ins with some crews recently, and through diplomacy managed to prevent a couple wars. I can admit our force is not ready for war yet, but only time will tell. I talked in the past about my desire to share the crew's activity with the greater community, or random readers like you that happen to find this (or maybe it's me looking back on nostalgia). Arrow at it's core is special (i have said this before), and we are committed to the cause. I can admit there are areas to improve, which is why I felt that it would be beneficial to write this.
Something that I am implementing today is MILSTAR, a MASSIVE collection of tactics, scenarios, technologies, and tools. Oh and i almost forgot to mention: the Tier System. Me, Kelmy98, and ForceSith1 have been hard at work on the replacement for our partly defunct (and mostly run of the mill) ranking system. The new system encourages activity, personal improvement, and is flexible and scaleable to our crews demands. Each Tier has a leader (Officer) who works together with the other officers, and the Commander/Commodore to manage units within their tiers. In a given scenario, the highest ranking Tier takes control (up to Tier 1). Each Tier is made up of 1-2 Fireteams of up to 4 players, and each position in a Tier has a specialized role which depends on the needs of each Fireteam. In conjunction with MILSTAR, units will be granted access to different levels of classification.
Update: I failed you.
That is the time before the next GTA DLC is released/revealed. It's not official, sure, but it's a good guess. I'm bored, and at school, so might as well use my time "wisely".
Let's start off by overlooking the history of these updates.
When GTA Online first release, there wasn't really a schedule, but as DLCs were released more regularly, Tuesday became the day to expect them. Back then, there were a few ways for us to find out what the next DLC contained. The source code offered evidence, as well as devs at Rockstar anonymously leaking the content. Rockstar has learned from those days, the modern code is highly efficient, and doesn't provide us anymore with the details of future DLC/cut content. We still have leakers right? Well they are far and few between. The dev team for GTA Online has been cut down by at least 75%, which means that whatever veterans still work on the online content are likely loyal to Rockstar and could care less about internet fame, especially if their job is at stake (shoutout to the interns patching the money glitches :D).
I digress, but recently there has been a pattern in launches.
DLC Released ---> Drip Feed ---> Last Drip Fed Vehicle is Released ---> Event is Announced ---> End/Mid Event: DLC Revealed ---> DLC Released Tuesday After
To support this theory, let's look at Smugglers Run (SR)---> Doomsday Heist (DH)
SR Released 8/29/17 ---> Drip Feed ---> Lazer Released 11/28/17 ---> x2GTA$ Event Announced 12/1/17 (2 weeks) ---> DH DLC Announced 12/7/17 ---> Released 12/12/17
To compare with where we are:
DH Released 12/12/17 ---> Drip Feed ---> Comet SR Released 2/27/18 ---> Sale Event Ends 3/5/18 ---> DLC Revealed 3/6/18 ---> DLC Released March 13
Now onto my predictions: We have gotten some hints from a "developer" at Rockstar through his anonymous twitter account. His clues are quite cryptic but the community has done it's part to put some of the pieces together.
Hello, I didn't see you there. We are less than a week away from the LS Conventions Conference, and this has given me an opportunity to reflect upon the past, and think about my visions and goals for the future. So far Arrow is what can be expected. The recruitment is a little dry, but it's February, and can't really be helped. Recruitment should ramp up in the coming months. It helps having a lot of the old guys. In case you don't know, the LS Conventions are a set of Conventions with the intended goal of helping bring GTA combat back into the real of fun and realism. I understand you can only get so realistic with hitscan weapons, and an arcade feeling sandbox, but if we can help it, why not try? We have 30 crews on board so far, so that says something. All Arrow units will be thoroughly trained on the execution of their duties in regards to the conventions. We will introduce a few "schools" to train (or test) our members with the latest tactics, and increase our overall efficiency operating as a team. In the future, I want our members to feel like they are apart of something special.
Something I have implemented is an "after action report". Which all participating members will fill out to give the Executives clear and concise feedback regarding what they liked, disliked, or would like to see going forward. Something I reflected on in the last post was my want to stream our events publicly, update: my internet is still shit. >:| Hopefully in the future I may obtain an internet speed above 1Mbps...
My goal for the crew going forward is to make our events more immersive, and creative. And as a player who has played this game since launch, it's a little hard to do something "brand new". The solution is simple, approach it from a different angle. Instead of driving around in APCs killing tryhards, we could "quarantine" a section of the city WITH PLAYERS INSIDE. Anyone who tried leaving will be stopped, or killed if they present a threat. Instead of driving from point A to point B, we could walk/run with the armor providing protection for the ground squad, and when night time comes, a camp could be created with rotating security (throw in a stand your ground for pay). Reenacting Operation Desert Storm, etc, I can't wait to see what my guys have in store. There's a lot we could do, and I look forward to every bit of it, but the most important part to me is doing it. That's the plan.
- ASEC Zero CEO
It has been a long time coming.
Some of you may have found yourselves here, expecting a page with a simple story and nothing else. Well, we are different. The special kind of different. But all the same. SADF had it's greatness, and it's weaknesses. It was some of the most fun I have personally had playing in a crew. And this time around, we're cranking the dial to 11. I have a couple ambitions for Arrow. One of which being hosting regular live streams so we can show you exactly what we are made of. Yes our recruitment videos are impressive, but so should our teamwork and coordination online. I'm gonna be honest with you. I only decided to write this to test out bot in our discord. Hopefully, this is the beginning of a new habit. Also, here's a picture:
On October the 9th, 2017 R4GE TASK FORCE launched an operation with the intent of uniting the Milsim community. This bold operation, backed by the ICON coalition, attempts to standardize rules through force. Many crews, including Stricom have been offered an ultimatum: Join ICON, or be destroyed. There is no middle ground. As an avid fan of Halo, I can't help but be reminded of the Covenant Empire. The Covenant was a theocratic military alliance consisting of multiple alien species. All of these species, working together towards their goal of "salvation". When they encounter a new species, they give them an ultimatum: Join us, and fall under Covenant jurisdiction, or reject their beliefs, and be annihilated. The Covenant used their overwhelming force to grow larger and larger. However, their beliefs were flawed, guided by an ignorance. Eventually, the Covenant started fighting internally, as such a force so widespread could not avoid questioning it's own mission forever. The Covenant destroyed itself as violently as it destroyed others. You see, it's a story as old as time, big coalition is created, they try to "take over", and destroy themselves through their eventual realization of their greater Hipocrisy.
Am I implying ICON's beliefs are flawed, and ignorant? That ICON is hypocritical in their mission? Yes. Let me explain how.
These "milsim" rules are so poorly written there are no references to any proper military regulation whatsoever. In fact, the drafter of these first 12 rules had the balls to disable spellcheck altogether. Let's go through each rule together, shall we?
1. Every war has it's own set of rules.
Thanks for establishing that.
2. The challenging crew picks the war rules and aiming preference but the opponent gets to pick 1-2 rules as long as it doesn't go against the set rules and they also get to host the session
So, I can declare war, decide what rules there will be in the war I wish to wage, and the enemy has the privilege to decide any rules that the attacking side didn't come up with? Sounds like bullshit for every clan that has war declared on them. That's like the United States declaring war on China, and expecting China to follow their rules, AND invade the United States. It doesn't work that way pal. If you declare war on someone, you should expect to fight on the enemy's terms.
3. A raid is when a crew joins a game without warning and attacks
This isn't a rule, this is a definition, and context for word usage throughout the document. Should have been included at the bottom.
4. In order to win a battle (fight) the winning crew must have the must screen shots and at least 1 person from the crew has to stay in the game till the enemy has left to win
Yes, this is copied, word for word, grammatical errors included. Assuming he means "the most screen shots", this is yet another example of poor writing. The open ended usage of "most screenshots" could literally be defined as:
Broadly: the crew, whose members captured the most screenshots using the Xbox DVR.
Narrowly: the crew captured the most screenshots containing killfeed.
Since there is no context, or further explanation, the interpretation is subjective, person to person.
5. An assassination is when you are stabbed with a knife and killed while the assassin is up on you or tied with you for it to count
Yet another definition, and why is an assasination important? It is not directly referenced anywhere else, though it is indirectly referenced in the next rule. (So why is this here then?)
6. At a meeting if you are sniped or stabbed and killed then you were setup and that counts as a win for the attacking crew (the attacking crew then has the right to leave after setting the other crew up at the meeting)
So, "sniping or stabbing" an enemy at a crew meeting counts as a win for the attacking crew. This is one of the only rules that has some sort of reasonable basis.
7. If you are allied with a crew you can't attack or threaten your allie unless you want to end the aIIiance
What is the logic in this? The only reason anyone would attack an ally would be to end an alliance. This rule is very redundant.
8. In order for a crew to rule (dictate) a milsim the crew ruling must be a military/milsim and must be undefeated if the crew is to be defeated then the crew that defeated them are the next rulers until they are defeated (if a ruling crew is defeated they can take their leadership back by defeating the people that beat them later on)
If this is meant to imply a milsim crew can rule another milsim crew, this is ridiculous. Nobody has, and ever will, submit to the rule of another crew. Sure, they may merge, but most crews would rather fight until they fall apart. This makes no sense in the Milsim realm, and it's actual application is extremely acute.
9. In order to win a war a crew must win 3 battles and at that point the defeated crew has to surrender or they are no longer considered milsim/military
Let us ask ourselves, since we are milsims, how does that make any sense. Just because a milsim refuses to surrender, because obviously they didn't join the coalition to begin with, doesn't mean they aren't a milsim.
10. A coalition must consist of at least 3 people
Another definition, and why would crews be apart of different coalitions? And is ICON supposed to be military allies? Or something like the U.N. where different clans within can still be enemies to each other. If so, how would ICON engage non ICON members with internal fighting? If not, how useful are the rules if nobody is fighting each other?
11. Im order to be considered milsim/military your crew must have a crew uniform and your crew must follow these rules
So if a crew declares war on me, and makes the rules that it must be in auto-aim, and that my whole crew may not enter any vehicles during the entire battle, and I refuse to follow those rules, I am not a milsim? K. Also, the uniform doesn't have any restrictions???
12. If you are against these rules then you must fight ICON and win then you may change the rules
But if someone beat ICON, they would want to abolish the rules, not feed into the system. Since the only people capable of beating superior numbers are skilled players, that's beside the point. Just as ICON wishes to destroy it's enemies, it's enemies wish to destroy ICON.
As of publication, ICON is made up of the following crews:
R4GE Rask Force
Joint Task Force Sentinels
United States Marine Corpv
Sabre Task Force
United Regiment Corps
13th Marine Regiment
Divided Secret Forces
Semper Fidelis Special Forces
Order of the Black Hand
R4GE TASK FORCE claims that they are spearheading a milsim coalition, but the rules they have created fail to acknowledge a fact of circumstance. It did not take much investigative research to find the reasoning for the broadness of the terms used, the poorness of intent, and the barbaric nature of such a coalition.
The answer is simple, it's not a milsim coalition.
What evidence do I have to support such a bold claim? Let's start with R4GE Task Force, R4GE has been long known as an auto aim military crew. I have confirmed that R4GE did in fact draft those rules. The rules above spoke nothing of what most military crews consider milsim, that includes weapon restrictions on the use of explosives, the use of passive mode, the use of BST, and other game breaking exploits. It could be by accident, but it is likely a choice of design. R4GE, using the coalition as their army, much like how the prophets used the Covenant to maintain power. Some members in R4GE are known "tryhards", players who dislike restrictions on their playstyle, and only value that they see as the true identifier of skill, the score card system. This doesn't mean R4GE are pure tryhards, but they are far from the title of military simulation, if the only thing they care about "simulating" is petty assassinations, and shortcuts to the way we fight wars.
Next up, would be Joint Task Force Sentinels, (you had to know this one was coming), JTFS is even better known as the tryhard crew that wears military outfits. One of JTFS' own members refuted a claim that they were tryhards in this way: "Just because we wear military outfits doesn't mean we have to play like a military, we just like the theme." JTFS is one of the largest Auto-aim "militaries" so it is not surprising they must have had a say in the drafting of the rules.
Finally, United States Marine Corpv, while I don't know you very well personally, i do recall your crew's public instagram page giving shoutouts to tryhards via your story. As a fellow free-aim crew, i understand the appeal ICON may have for you, but after showing these facts, I ask for you to reconsider the path you are on.
This goes to the other crews in ICON as well. Question your involvement, ask yourself whether the rules can be improved, and the method of spreading them through the community, and advocate for your crew.
To top this off, if ICON declares war on SCDF, it will be to ultimately show their ignorance to the flaws of their poorly created rules that echo the same issues as the Revival Agreement. Many of the issues presented are solved in the Los Santos Conventions, which has it's own tab above. Thank you for reading this.
Hello, GTA Online just turned 4 years old. A lot has changed in four years, but GTA Online is as alive as ever.
However, the gameplay mechanics released four years ago could not have accounted for everything. Currently in GTA Online, there has been an exponential increase in players that abuse these mechanics on a daily basis. Many players are left severely disadvantage in free roam, which is why we want to bring this to your attention.
After consulting many players, and crews of GTA Online, we have a comprehensive list of these exploits, their use, and what we recommend should be done about them.
As said before, this is our last chance to inspire change in GTA Online. The changes we request are common sense and only harm those that wish to exploit the game's mechanics for their own gain.
Even if the Developers at Rockstar see this, and decide not to prioritize it, at least they will have it on their minds in future endeavours.
Here is combat footage from Operation Retribution. The 2nd Ranger Battalion fired upon one of our members after seceding from the crew. After attempting to catch them in Free Aim lobbies, SADF went to Auto-Aim to fight them. It ended in a SADF Victory as we had a higher K/D on all the members present.
On July 10th, Soldiers and Airmen from the San Andreas Defense Force were attacked by Tropik Elite Infantry Mercenary Services. SADF not expecting an attack was caught off guard. However after support from the SADF Armored Division. Tropik were pushed buck to Los Santos. A Cease-Fire was agreed upon and SADF took another victory.
Yesterday SADF launched our recruitment video. It took us about a month and a half and we are very proud of the final result!
The San Andreas DoD just got an increase in funding to combat the attacks on SA as a whole. With the new money, the DoD awarded weaponized vehicle contracts to HVY. SADF has requested weaponized vehicles for some time, as their current fleet of HVY Insurgents are becoming obsolete.
Pictured below are the two variants of the APC San Andreas’ Defense Force will get their hands on.
Specialized camos are dictated by the division of the military the APC sees use.
Other details on how SADF is stepping up the fight against domestic terrorism will be shown in the week(s) coming ahead.
The Governor has confirmed the new combat tech will be ready for service in June.